Files
UnrealEngine/Engine/Plugins/Runtime/MassGameplay/Source/MassEQS/MassEQS.Build.cs
2025-05-18 13:04:45 +08:00

31 lines
545 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
namespace UnrealBuildTool.Rules
{
public class MassEQS : ModuleRules
{
public MassEQS(ReadOnlyTargetRules Target) : base(Target)
{
PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
PublicIncludePaths.AddRange(
new string[] {
}
);
PublicDependencyModuleNames.AddRange(
new string[] {
"Core",
"CoreUObject",
"Engine",
"AIModule",
"MassCommon",
"MassEntity",
"MassSignals",
}
);
}
}
}