Files
UnrealEngine/Engine/Plugins/Runtime/MassGameplay/Source/MassActors/MassActors.Build.cs
2025-05-18 13:04:45 +08:00

38 lines
803 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
namespace UnrealBuildTool.Rules
{
public class MassActors : ModuleRules
{
public MassActors(ReadOnlyTargetRules Target) : base(Target)
{
PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
CppCompileWarningSettings.UnsafeTypeCastWarningLevel = WarningLevel.Warning;
PublicDependencyModuleNames.AddRange(
new string[] {
"Core",
"CoreUObject",
"Engine",
"MassEntity",
"AIModule",
"MassCommon",
"MassMovement",
"MassSpawner",
"MassSimulation",
"MassReplication",
"MassSignals",
"NetCore",
}
);
if (Target.bBuildEditor == true)
{
PrivateDependencyModuleNames.Add("EditorFramework");
PrivateDependencyModuleNames.Add("UnrealEd");
}
}
}
}