49 lines
1.1 KiB
C#
49 lines
1.1 KiB
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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using UnrealBuildTool;
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public class HarmonixMetasound : ModuleRules
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{
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public HarmonixMetasound(ReadOnlyTargetRules Target) : base(Target)
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{
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//OptimizeCode = CodeOptimization.Never;
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// This next flag is needed as there are Metasound node derivatives
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// that are implemented in .cpp files only... no header files.
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IWYUSupport = IWYUSupport.None;
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PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
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PublicDependencyModuleNames.AddRange(
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new string[]
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{
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"Engine",
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"Core",
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"CoreUObject",
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"MusicEnvironment",
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"TimeManagement",
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"MovieScene",
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"MetasoundStandardNodes",
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"HarmonixDsp",
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"HarmonixMidi",
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"Harmonix"
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});
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PrivateDependencyModuleNames.AddRange(
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new string[]
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{
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"AudioExtensions",
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"MetasoundEngine",
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"MetasoundGraphCore",
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"MetasoundFrontend",
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"MetasoundGenerator",
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"SignalProcessing"
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});
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if (Target.bBuildEditor == true)
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{
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PrivateDependencyModuleNames.Add("AssetRegistry");
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PrivateDependencyModuleNames.Add("UnrealEd");
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}
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}
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}
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