Files
UnrealEngine/Engine/Plugins/Runtime/Harmonix/Source/HarmonixMetasound/HarmonixMetasound.Build.cs
2025-05-18 13:04:45 +08:00

49 lines
1.1 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class HarmonixMetasound : ModuleRules
{
public HarmonixMetasound(ReadOnlyTargetRules Target) : base(Target)
{
//OptimizeCode = CodeOptimization.Never;
// This next flag is needed as there are Metasound node derivatives
// that are implemented in .cpp files only... no header files.
IWYUSupport = IWYUSupport.None;
PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
PublicDependencyModuleNames.AddRange(
new string[]
{
"Engine",
"Core",
"CoreUObject",
"MusicEnvironment",
"TimeManagement",
"MovieScene",
"MetasoundStandardNodes",
"HarmonixDsp",
"HarmonixMidi",
"Harmonix"
});
PrivateDependencyModuleNames.AddRange(
new string[]
{
"AudioExtensions",
"MetasoundEngine",
"MetasoundGraphCore",
"MetasoundFrontend",
"MetasoundGenerator",
"SignalProcessing"
});
if (Target.bBuildEditor == true)
{
PrivateDependencyModuleNames.Add("AssetRegistry");
PrivateDependencyModuleNames.Add("UnrealEd");
}
}
}