46 lines
897 B
C#
46 lines
897 B
C#
// Copyright Epic Games, Inc. All Rights Reserved.
|
|
|
|
using UnrealBuildTool;
|
|
|
|
public class HarmonixDsp : ModuleRules
|
|
{
|
|
public HarmonixDsp(ReadOnlyTargetRules Target) : base(Target)
|
|
{
|
|
//OptimizeCode = CodeOptimization.Never;
|
|
|
|
PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
|
|
|
|
PublicDependencyModuleNames.AddRange(
|
|
new string[]
|
|
{
|
|
"Engine",
|
|
"Core",
|
|
"CoreUObject",
|
|
"DeveloperSettings",
|
|
"HarmonixMidi",
|
|
"AudioExtensions",
|
|
"Harmonix"
|
|
});
|
|
|
|
PrivateDependencyModuleNames.AddRange(
|
|
new string[]
|
|
{
|
|
"SignalProcessing"
|
|
});
|
|
|
|
if (Target.bBuildEditor == true)
|
|
{
|
|
PrivateDependencyModuleNames.Add("AssetRegistry");
|
|
PrivateDependencyModuleNames.Add("UnrealEd");
|
|
}
|
|
|
|
AddHmxDefines();
|
|
}
|
|
|
|
private void AddHmxDefines()
|
|
{
|
|
PublicDefinitions.Add("SIMD_IN_DEBUG=1");
|
|
PublicDefinitions.Add("FUSION_VOICE_DEBUG_DUMP_ENABLED=0");
|
|
}
|
|
}
|