31 lines
1000 B
C++
31 lines
1000 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
|
|
|
|
#pragma once
|
|
|
|
#include "CoreMinimal.h"
|
|
#include "GroomCache.h"
|
|
#include "AssetDefinitionDefault.h"
|
|
|
|
#include "GroomCacheActions.generated.h"
|
|
|
|
UCLASS()
|
|
class UAssetDefinition_GroomCacheAsset : public UAssetDefinitionDefault
|
|
{
|
|
GENERATED_BODY()
|
|
|
|
public:
|
|
// UAssetDefinition Begin
|
|
virtual FText GetAssetDisplayName() const override { return NSLOCTEXT("AssetTypeActions", "AssetTypeActions_GroomCache", "Groom Cache"); }
|
|
virtual FLinearColor GetAssetColor() const override;
|
|
virtual TSoftClassPtr<UObject> GetAssetClass() const override { return UGroomCache::StaticClass(); }
|
|
virtual bool CanImport() const override { return true; }
|
|
virtual TConstArrayView<FAssetCategoryPath> GetAssetCategories() const override
|
|
{
|
|
static const auto Categories = { EAssetCategoryPaths::Misc };
|
|
return Categories;
|
|
}
|
|
// UAssetDefinition End
|
|
|
|
void GetResolvedSourceFilePaths(const TArray<UObject*>& TypeAssets, TArray<FString>& OutSourceFilePaths) const;
|
|
};
|