34 lines
1.1 KiB
C++
34 lines
1.1 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "GroomAsset.h"
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#include "AssetDefinitionDefault.h"
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#include "GroomActions.generated.h"
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UCLASS()
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class UAssetDefinition_GroomAsset : public UAssetDefinitionDefault
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{
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GENERATED_BODY()
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public:
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// UAssetDefinition Begin
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virtual FText GetAssetDisplayName() const override { return NSLOCTEXT("AssetTypeActions", "AssetTypeActions_Groom", "Groom"); }
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virtual FLinearColor GetAssetColor() const override;
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virtual TSoftClassPtr<UObject> GetAssetClass() const override { return UGroomAsset::StaticClass(); }
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virtual bool CanImport() const override { return true; }
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virtual TConstArrayView<FAssetCategoryPath> GetAssetCategories() const override
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{
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static const auto Categories = { EAssetCategoryPaths::Misc };
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return Categories;
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}
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virtual UThumbnailInfo* LoadThumbnailInfo(const FAssetData& InAssetData) const override;
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virtual EAssetCommandResult OpenAssets(const FAssetOpenArgs& OpenArgs) const override;
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// UAssetDefinition End
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void GetResolvedSourceFilePaths(const TArray<UObject*>& TypeAssets, TArray<FString>& OutSourceFilePaths) const;
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};
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