42 lines
1.7 KiB
C++
42 lines
1.7 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "Layout/Visibility.h"
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#include "Input/Reply.h"
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#include "IDetailCustomization.h"
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#include "GroomComponent.h"
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class IDetailLayoutBuilder;
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class IDetailCategoryBuilder;
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class IDetailChildrenBuilder;
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class IPropertyHandle;
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//////////////////////////////////////////////////////////////////////////
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// FGroomComponentDetailsCustomization
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class FGroomComponentDetailsCustomization : public IDetailCustomization
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{
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public:
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// Makes a new instance of this detail layout class for a specific detail view requesting it
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static TSharedRef<IDetailCustomization> MakeInstance();
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// IDetailCustomization interface
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virtual void CustomizeDetails(IDetailLayoutBuilder& DetailLayout) override;
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// End of IDetailCustomization interface
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private:
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TWeakObjectPtr<class UGroomComponent> GroomComponentPtr;
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IDetailLayoutBuilder* MyDetailLayout;
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void CustomizeDescGroupProperties(IDetailLayoutBuilder& DetailLayout, IDetailCategoryBuilder& StrandsGroupFilesCategory);
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void OnGenerateElementForHairGroup(TSharedRef<IPropertyHandle> StructProperty, int32 GroupIndex, IDetailChildrenBuilder& ChildrenBuilder, IDetailLayoutBuilder* DetailLayout);
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bool CommonResetToDefault(TSharedPtr<IPropertyHandle> ChildHandle, int32 GroupIndex, bool bSetValue);
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bool ShouldResetToDefault(TSharedPtr<IPropertyHandle> ChildHandle, int32 GroupIndex);
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void ResetToDefault(TSharedPtr<IPropertyHandle> ChildHandle, int32 GroupIndex);
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void AddPropertyWithCustomReset(TSharedPtr<IPropertyHandle>& PropertyHandle, IDetailChildrenBuilder& Builder, int32 GroupIndex);
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void OnGroomAssetChanged(IDetailLayoutBuilder* LayoutBuilder);
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};
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