28 lines
870 B
C++
28 lines
870 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "ThumbnailHelpers.h"
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#include "UObject/ObjectPtr.h"
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class UGroomAsset;
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class AGroomActor;
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class FGroomAssetThumbnailScene : public FThumbnailPreviewScene
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{
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public:
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/** Constructor */
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HAIRSTRANDSEDITOR_API FGroomAssetThumbnailScene();
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/** Sets the groom asset to use in the next CreateView() */
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HAIRSTRANDSEDITOR_API void SetGroomAsset(UGroomAsset* GroomAsset);
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HAIRSTRANDSEDITOR_API void CleanupSceneAfterThumbnailRender();
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protected:
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// FThumbnailPreviewScene implementation
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HAIRSTRANDSEDITOR_API virtual void GetViewMatrixParameters(const float InFOVDegrees, FVector& OutOrigin, float& OutOrbitPitch, float& OutOrbitYaw, float& OutOrbitZoom) const override;
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private:
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/** The static mesh actor used to display all static mesh thumbnails */
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TObjectPtr<AGroomActor> PreviewActor;
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};
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