Files
UnrealEngine/Engine/Plugins/Runtime/HairStrands/Source/HairStrandsEditor/Private/GroomAssetThumbnailRenderer.h
2025-05-18 13:04:45 +08:00

30 lines
958 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "GroomAssetThumbnailScene.h"
#include "Templates/UniquePtr.h"
#include "ThumbnailRendering/DefaultSizedThumbnailRenderer.h"
#include "UObject/ObjectMacros.h"
#include "GroomAssetThumbnailRenderer.generated.h"
class FCanvas;
class FRenderTarget;
UCLASS(config = Editor, MinimalAPI)
class UGroomAssetThumbnailRenderer : public UDefaultSizedThumbnailRenderer
{
GENERATED_BODY()
public:
// Begin UThumbnailRenderer Object
HAIRSTRANDSEDITOR_API virtual bool CanVisualizeAsset(UObject* Object) override;
HAIRSTRANDSEDITOR_API virtual void Draw(UObject* Object, int32 X, int32 Y, uint32 Width, uint32 Height, FRenderTarget* RenderTarget, FCanvas* Canvas, bool bAdditionalViewFamily) override;
// End UThumbnailRenderer Object
// UObject implementation
HAIRSTRANDSEDITOR_API virtual void BeginDestroy() override;
private:
TUniquePtr<FGroomAssetThumbnailScene> ThumbnailScene;
};