57 lines
1.7 KiB
C++
57 lines
1.7 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
|
|
#include "GroomAssetThumbnailRenderer.h"
|
|
|
|
#include "Misc/App.h"
|
|
#include "ShowFlags.h"
|
|
#include "SceneInterface.h"
|
|
#include "SceneView.h"
|
|
#include "ThumbnailHelpers.h"
|
|
|
|
#include "GroomAsset.h"
|
|
|
|
bool UGroomAssetThumbnailRenderer::CanVisualizeAsset(UObject* Object)
|
|
{
|
|
if (UGroomAsset* GroomAsset = Cast<UGroomAsset>(Object))
|
|
{
|
|
return GroomAsset->IsValid();
|
|
}
|
|
return false;
|
|
}
|
|
|
|
void UGroomAssetThumbnailRenderer::Draw(UObject* Object, int32 X, int32 Y, uint32 Width, uint32 Height, FRenderTarget* RenderTarget, FCanvas* Canvas, bool bAdditionalViewFamily)
|
|
{
|
|
if (UGroomAsset* GroomAsset = Cast<UGroomAsset>(Object); GroomAsset && GroomAsset->IsValid())
|
|
{
|
|
if (!ThumbnailScene.IsValid() || !ensure(ThumbnailScene->GetWorld()))
|
|
{
|
|
if (ThumbnailScene.IsValid())
|
|
{
|
|
FlushRenderingCommands();
|
|
ThumbnailScene.Reset();
|
|
}
|
|
|
|
ThumbnailScene = MakeUnique<FGroomAssetThumbnailScene>();
|
|
}
|
|
|
|
ThumbnailScene->SetGroomAsset(GroomAsset);
|
|
ThumbnailScene->GetScene()->UpdateSpeedTreeWind(0.0);
|
|
|
|
FSceneViewFamilyContext ViewFamily(FSceneViewFamily::ConstructionValues(RenderTarget, ThumbnailScene->GetScene(), FEngineShowFlags(ESFIM_Game))
|
|
.SetTime(UThumbnailRenderer::GetTime())
|
|
.SetAdditionalViewFamily(bAdditionalViewFamily));
|
|
|
|
ViewFamily.EngineShowFlags.DisableAdvancedFeatures();
|
|
ViewFamily.EngineShowFlags.MotionBlur = 0;
|
|
ViewFamily.EngineShowFlags.LOD = 0;
|
|
|
|
RenderViewFamily(Canvas, &ViewFamily, ThumbnailScene->CreateView(&ViewFamily, X, Y, Width, Height));
|
|
ThumbnailScene->CleanupSceneAfterThumbnailRender();
|
|
}
|
|
}
|
|
|
|
void UGroomAssetThumbnailRenderer::BeginDestroy()
|
|
{
|
|
ThumbnailScene.Reset();
|
|
Super::BeginDestroy();
|
|
}
|