Files
UnrealEngine/Engine/Plugins/Runtime/HairStrands/Source/HairStrandsDataflow/Public/GroomAssetTerminalNode.h
2025-05-18 13:04:45 +08:00

37 lines
1.2 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "GroomAsset.h"
#include "ChaosLog.h"
#include "Dataflow/DataflowCore.h"
#include "Dataflow/DataflowEngine.h"
#include "GroomAssetTerminalNode.generated.h"
USTRUCT(meta = (Experimental, DataflowGroom, DataflowTerminal))
struct FGroomAssetTerminalDataflowNode : public FDataflowTerminalNode
{
GENERATED_USTRUCT_BODY()
DATAFLOW_NODE_DEFINE_INTERNAL(FGroomAssetTerminalDataflowNode, "GroomAssetTerminal", "Groom", "")
public:
FGroomAssetTerminalDataflowNode(const UE::Dataflow::FNodeParameters& InParam, FGuid InGuid = FGuid::NewGuid())
: FDataflowTerminalNode(InParam, InGuid)
{
RegisterInputConnection(&Collection);
RegisterOutputConnection(&Collection, &Collection);
}
//~ Begin FDataflowTerminalNode interface
virtual void SetAssetValue(TObjectPtr<UObject> Asset, UE::Dataflow::FContext& Context) const override;
virtual void Evaluate(UE::Dataflow::FContext& Context, const FDataflowOutput* Out) const override;
//~ End FDataflowTerminalNode interface
UPROPERTY(meta = (DataflowInput, DataflowOutput, DisplayName = "Collection", DataflowPassthrough = "Collection"))
FManagedArrayCollection Collection;
};