Files
UnrealEngine/Engine/Plugins/Runtime/GeometryProcessing/Source/MeshFileUtils/Private/MeshFileUtilsModule.cpp
2025-05-18 13:04:45 +08:00

20 lines
616 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "MeshFileUtilsModule.h"
#define LOCTEXT_NAMESPACE "FMeshFileUtilsModule"
void FMeshFileUtilsModule::StartupModule()
{
// This code will execute after your module is loaded into memory; the exact timing is specified in the .uplugin file per-module
}
void FMeshFileUtilsModule::ShutdownModule()
{
// This function may be called during shutdown to clean up your module. For modules that support dynamic reloading,
// we call this function before unloading the module.
}
#undef LOCTEXT_NAMESPACE
IMPLEMENT_MODULE(FMeshFileUtilsModule, MeshFileUtils)