45 lines
1.4 KiB
C#
45 lines
1.4 KiB
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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using UnrealBuildTool;
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public class GeometryAlgorithms : ModuleRules
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{
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public GeometryAlgorithms(ReadOnlyTargetRules Target) : base(Target)
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{
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IWYUSupport = IWYUSupport.KeepAsIsForNow;
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PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
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// Note: The module purposefully doesn't have a dependency on CoreUObject.
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// If possible, we would like avoid having UObjects in GeometryProcessing
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// modules to keep the door open for writing standalone command-line programs
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// (which won't have UObject garbage collection).
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PublicDependencyModuleNames.AddRange(
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new string[] {
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"Core",
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"GeometryCore"
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}
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);
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PrivateDependencyModuleNames.AddRange(
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new string[] {
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"Eigen",
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}
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);
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CppCompileWarningSettings.UnsafeTypeCastWarningLevel = WarningLevel.Error;
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// fTetWild can optinally use TBB for multithreading, but it is not consistently faster to do so; currently default-disabled
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bool bUseTBB = false;
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if (bUseTBB && // Note TBB is not supported on all platforms, so we only enable it on windows and mac
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(Target.Platform.IsInGroup(UnrealPlatformGroup.Windows) || Target.Platform == UnrealTargetPlatform.Mac))
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{
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PrivateDefinitions.Add("FLOAT_TETWILD_USE_TBB");
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AddEngineThirdPartyPrivateStaticDependencies(Target,
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"IntelTBB"
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);
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}
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bDisableAutoRTFMInstrumentation = true;
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}
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}
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