17 lines
742 B
C++
17 lines
742 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "Solvers/MeshParameterizationSolvers.h"
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#include "Solvers/Internal/MeshUVSolver.h"
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TUniquePtr<UE::Solvers::IConstrainedMeshUVSolver> UE::MeshDeformation::ConstructNaturalConformalParamSolver(const FDynamicMesh3& DynamicMesh)
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{
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TUniquePtr<UE::Solvers::IConstrainedMeshUVSolver> Solver(new FLeastSquaresConformalMeshUVSolver(DynamicMesh));
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return Solver;
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}
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TUniquePtr<UE::Solvers::IConstrainedMeshUVSolver> UE::MeshDeformation::ConstructSpectralConformalParamSolver(const FDynamicMesh3& DynamicMesh, bool bPreserveIrregularity)
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{
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TUniquePtr<UE::Solvers::IConstrainedMeshUVSolver> Solver(new FSpectralConformalMeshUVSolver(DynamicMesh, bPreserveIrregularity));
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return Solver;
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} |