59 lines
1.8 KiB
C++
59 lines
1.8 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "GeometryCacheThumbnailRenderer.h"
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#include "SceneView.h"
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#include "GeometryCacheThumbnailScene.h"
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#include "GeometryCache.h"
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#include "SceneInterface.h"
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#include UE_INLINE_GENERATED_CPP_BY_NAME(GeometryCacheThumbnailRenderer)
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UGeometryCacheThumbnailRenderer::UGeometryCacheThumbnailRenderer(const FObjectInitializer& ObjectInitializer)
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: Super(ObjectInitializer)
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{
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ThumbnailScene = nullptr;
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}
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void UGeometryCacheThumbnailRenderer::Draw(UObject* Object, int32 X, int32 Y, uint32 Width, uint32 Height, FRenderTarget* RenderTarget, FCanvas* Canvas, bool bAdditionalViewFamily)
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{
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UGeometryCache* GeometryCache = Cast<UGeometryCache>(Object);
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if (IsValid(GeometryCache))
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{
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if (ThumbnailScene == nullptr)
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{
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ThumbnailScene = new FGeometryCacheThumbnailScene();
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}
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ThumbnailScene->SetGeometryCache(GeometryCache);
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ThumbnailScene->GetScene()->UpdateSpeedTreeWind(0.0);
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FSceneViewFamilyContext ViewFamily(FSceneViewFamily::ConstructionValues(RenderTarget, ThumbnailScene->GetScene(), FEngineShowFlags(ESFIM_Game))
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.SetTime(UThumbnailRenderer::GetTime())
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.SetAdditionalViewFamily(bAdditionalViewFamily));
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ViewFamily.EngineShowFlags.DisableAdvancedFeatures();
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ViewFamily.EngineShowFlags.MotionBlur = 0;
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ViewFamily.EngineShowFlags.LOD = 0;
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RenderViewFamily(Canvas, &ViewFamily, ThumbnailScene->CreateView(&ViewFamily, X, Y, Width, Height));
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ThumbnailScene->SetGeometryCache(nullptr);
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}
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}
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void UGeometryCacheThumbnailRenderer::BeginDestroy()
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{
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if (ThumbnailScene != nullptr)
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{
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delete ThumbnailScene;
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ThumbnailScene = nullptr;
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}
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Super::BeginDestroy();
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}
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EThumbnailRenderFrequency UGeometryCacheThumbnailRenderer::GetThumbnailRenderFrequency(UObject* Object) const
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{
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return EThumbnailRenderFrequency::OnPropertyChange;
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}
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