Files
UnrealEngine/Engine/Plugins/Runtime/GeometryCache/Source/GeometryCacheEd/GeometryCacheEd.Build.cs
2025-05-18 13:04:45 +08:00

36 lines
750 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class GeometryCacheEd : ModuleRules
{
public GeometryCacheEd(ReadOnlyTargetRules Target) : base(Target)
{
PublicDependencyModuleNames.AddRange(
new string[] {
"AssetDefinition",
"Core",
"CoreUObject",
"Engine",
"Slate",
"SlateCore",
"InputCore",
"RenderCore",
"RHI",
"EditorFramework",
"EditorWidgets",
"UnrealEd",
"AssetTools",
"GeometryCache",
"ToolMenus",
"NiagaraEditor",
"AdvancedPreviewScene",
"SequencerWidgets",
"TimeManagement"
}
);
CppCompileWarningSettings.UnsafeTypeCastWarningLevel = WarningLevel.Error;
}
}