Files
UnrealEngine/Engine/Plugins/Runtime/GeometryCache/Source/GeometryCacheEd/Classes/GeometryCacheThumbnailRenderer.h
2025-05-18 13:04:45 +08:00

37 lines
1017 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
/**
*
* This thumbnail renderer displays a given GeometryCache
*/
#pragma once
#include "ThumbnailRendering/DefaultSizedThumbnailRenderer.h"
#include "GeometryCacheThumbnailRenderer.generated.h"
enum class EThumbnailRenderFrequency : uint8;
class FCanvas;
class FGeometryCacheThumbnailScene;
class FRenderTarget;
UCLASS(config = Editor, MinimalAPI)
class UGeometryCacheThumbnailRenderer : public UDefaultSizedThumbnailRenderer
{
GENERATED_UCLASS_BODY()
// Begin UThumbnailRenderer Object
virtual void Draw(UObject* Object, int32 X, int32 Y, uint32 Width, uint32 Height, FRenderTarget* RenderTarget, FCanvas* Canvas, bool bAdditionalViewFamily) override;
// End UThumbnailRenderer Object
// Begin UObject implementation
virtual void BeginDestroy() override;
// End UObject implementation
private:
FGeometryCacheThumbnailScene* ThumbnailScene;
public:
virtual EThumbnailRenderFrequency GetThumbnailRenderFrequency(UObject* Object) const override;
};