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UnrealEngine/Engine/Plugins/Runtime/GameplayInteractions/Source/GameplayInteractionsModule/Public/GameplayInteractionSmartObjectBehaviorDefinition.h
2025-05-18 13:04:45 +08:00

42 lines
1.1 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "SmartObjectDefinition.h"
#include "StateTreeReference.h"
#include "GameplayInteractionSmartObjectBehaviorDefinition.generated.h"
#define UE_API GAMEPLAYINTERACTIONSMODULE_API
/**
* SmartObject behavior definition for the GameplayInteractions
*/
UCLASS(MinimalAPI, BlueprintType)
class UGameplayInteractionSmartObjectBehaviorDefinition : public USmartObjectBehaviorDefinition
{
GENERATED_BODY()
public:
UPROPERTY(EditDefaultsOnly, BlueprintReadWrite, Category = "SmartObject", meta=(Schema="/Script/GameplayInteractionsModule.GameplayInteractionStateTreeSchema"))
FStateTreeReference StateTreeReference;
UFUNCTION(BlueprintCallable, Category = "StateTree")
void SetStateTree(UStateTree* NewStateTree)
{
StateTreeReference.SetStateTree(NewStateTree);
}
UFUNCTION(BlueprintPure, Category = "StateTree")
const UStateTree* GetStateTree() const
{
return StateTreeReference.GetStateTree();
}
public:
#if WITH_EDITOR
//~ UObject
UE_API virtual void GetPreloadDependencies(TArray<UObject*>& OutDeps) override;
#endif //WITH_EDITOR
};
#undef UE_API