53 lines
1.1 KiB
C#
53 lines
1.1 KiB
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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namespace UnrealBuildTool.Rules
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{
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public class GameplayAbilitiesEditor : ModuleRules
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{
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public GameplayAbilitiesEditor(ReadOnlyTargetRules Target) : base(Target)
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{
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PublicDependencyModuleNames.Add("GameplayTasks");
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PrivateDependencyModuleNames.AddRange(
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new string[]
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{
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// ... add private dependencies that you statically link with here ...
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"Core",
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"CoreUObject",
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"Engine",
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"AssetTools",
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"ClassViewer",
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"GameplayTags",
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"GameplayTagsEditor",
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"GameplayAbilities",
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"GameplayTasksEditor",
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"InputCore",
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"PropertyEditor",
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"Slate",
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"SlateCore",
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"BlueprintGraph",
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"Kismet",
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"KismetCompiler",
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"GraphEditor",
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"LevelSequence",
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"MainFrame",
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"EditorFramework",
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"UnrealEd",
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"WorkspaceMenuStructure",
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"ContentBrowser",
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"EditorWidgets",
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"SourceControl",
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"SequencerCore",
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"Sequencer",
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"MovieSceneTools",
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"MovieScene",
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"DataRegistry",
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"DataRegistryEditor",
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"ToolMenus",
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"ApplicationCore"
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}
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);
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}
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}
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}
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