Files
UnrealEngine/Engine/Plugins/Runtime/GameFeatures/Source/GameFeaturesEditor/Private/GameFeaturePluginMetadataCustomization.h
2025-05-18 13:04:45 +08:00

31 lines
817 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "Features/IPluginsEditorFeature.h"
#include "GameFeatureTypesFwd.h"
class IDetailLayoutBuilder;
struct FPluginEditingContext;
class IPlugin;
struct FPluginDescriptor;
//////////////////////////////////////////////////////////////////////////
// FGameFeaturePluginMetadataCustomization
class FGameFeaturePluginMetadataCustomization : public FPluginEditorExtension
{
public:
void CustomizeDetails(FPluginEditingContext& InPluginContext, IDetailLayoutBuilder& DetailBuilder);
virtual void CommitEdits(FPluginDescriptor& Descriptor) override;
private:
EGameFeaturePluginState GetDefaultState() const;
void ChangeDefaultState(EGameFeaturePluginState DesiredState);
TSharedPtr<IPlugin> Plugin;
EGameFeaturePluginState InitialState;
};