Files
UnrealEngine/Engine/Plugins/Runtime/AudioModulation/Source/AudioModulationEditor/AudioModulationEditor.build.cs
2025-05-18 13:04:45 +08:00

56 lines
1.1 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class AudioModulationEditor : ModuleRules
{
// Set this to false & disable MetaSound plugin dependency
// by setting MetaSound's field '"Enabled": false' in the
// AudioModulation.uplugin if running Modulation without
// MetaSound support.
public static bool bIncludeMetaSoundSupport = true;
public AudioModulationEditor(ReadOnlyTargetRules Target) : base(Target)
{
PrivateDependencyModuleNames.AddRange(
new string[]
{
"Core",
"CoreUObject",
"Engine",
"EditorFramework",
"GameProjectGeneration",
"UnrealEd",
"PropertyEditor",
"SequenceRecorder",
"Slate",
"SlateCore",
"InputCore",
"AudioEditor",
"AudioExtensions",
"AudioInsights",
"AudioInsightsEditor",
"AudioModulation",
"CurveEditor",
"EditorWidgets",
"ToolWidgets",
"TraceAnalysis",
"WaveTable",
"WaveTableEditor"
}
);
if (bIncludeMetaSoundSupport)
{
PrivateDependencyModuleNames.AddRange(
new string[]
{
"MetasoundGraphCore",
"MetasoundFrontend",
"MetasoundEditor"
}
);
}
}
}