52 lines
1.6 KiB
C++
52 lines
1.6 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "DestructibleMeshThumbnailRenderer.h"
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#include "SceneView.h"
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// FPreviewScene derived helpers for rendering
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#include "DestructibleMesh.h"
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#include "DestructibleMeshThumbnailScene.h"
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UDestructibleMeshThumbnailRenderer::UDestructibleMeshThumbnailRenderer(const FObjectInitializer& ObjectInitializer)
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: Super(ObjectInitializer)
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{
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ThumbnailScene = nullptr;
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}
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void UDestructibleMeshThumbnailRenderer::Draw(UObject* Object, int32 X, int32 Y, uint32 Width, uint32 Height, FRenderTarget* RenderTarget, FCanvas* Canvas, bool bAdditionalViewFamily)
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{
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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UDestructibleMesh* DestructibleMesh = Cast<UDestructibleMesh>(Object);
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if (DestructibleMesh != nullptr)
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{
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if ( ThumbnailScene == nullptr )
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{
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ThumbnailScene = new FDestructibleMeshThumbnailScene();
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}
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ThumbnailScene->SetDestructibleMesh(DestructibleMesh);
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FSceneViewFamilyContext ViewFamily( FSceneViewFamily::ConstructionValues( RenderTarget, ThumbnailScene->GetScene(), FEngineShowFlags(ESFIM_Game) )
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.SetTime(UThumbnailRenderer::GetTime())
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.SetAdditionalViewFamily(bAdditionalViewFamily));
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ViewFamily.EngineShowFlags.DisableAdvancedFeatures();
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ViewFamily.EngineShowFlags.MotionBlur = 0;
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ViewFamily.EngineShowFlags.LOD = 0;
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RenderViewFamily(Canvas, &ViewFamily, ThumbnailScene->CreateView(&ViewFamily, X, Y, Width, Height));
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ThumbnailScene->SetDestructibleMesh(nullptr);
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}
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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}
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void UDestructibleMeshThumbnailRenderer::BeginDestroy()
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{
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if ( ThumbnailScene != nullptr )
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{
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delete ThumbnailScene;
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ThumbnailScene = nullptr;
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}
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Super::BeginDestroy();
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}
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