Files
UnrealEngine/Engine/Plugins/Runtime/ApexDestruction/Source/ApexDestructionEditor/Private/DestructibleMeshThumbnailRenderer.cpp
2025-05-18 13:04:45 +08:00

52 lines
1.6 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "DestructibleMeshThumbnailRenderer.h"
#include "SceneView.h"
// FPreviewScene derived helpers for rendering
#include "DestructibleMesh.h"
#include "DestructibleMeshThumbnailScene.h"
UDestructibleMeshThumbnailRenderer::UDestructibleMeshThumbnailRenderer(const FObjectInitializer& ObjectInitializer)
: Super(ObjectInitializer)
{
ThumbnailScene = nullptr;
}
void UDestructibleMeshThumbnailRenderer::Draw(UObject* Object, int32 X, int32 Y, uint32 Width, uint32 Height, FRenderTarget* RenderTarget, FCanvas* Canvas, bool bAdditionalViewFamily)
{
PRAGMA_DISABLE_DEPRECATION_WARNINGS
UDestructibleMesh* DestructibleMesh = Cast<UDestructibleMesh>(Object);
if (DestructibleMesh != nullptr)
{
if ( ThumbnailScene == nullptr )
{
ThumbnailScene = new FDestructibleMeshThumbnailScene();
}
ThumbnailScene->SetDestructibleMesh(DestructibleMesh);
FSceneViewFamilyContext ViewFamily( FSceneViewFamily::ConstructionValues( RenderTarget, ThumbnailScene->GetScene(), FEngineShowFlags(ESFIM_Game) )
.SetTime(UThumbnailRenderer::GetTime())
.SetAdditionalViewFamily(bAdditionalViewFamily));
ViewFamily.EngineShowFlags.DisableAdvancedFeatures();
ViewFamily.EngineShowFlags.MotionBlur = 0;
ViewFamily.EngineShowFlags.LOD = 0;
RenderViewFamily(Canvas, &ViewFamily, ThumbnailScene->CreateView(&ViewFamily, X, Y, Width, Height));
ThumbnailScene->SetDestructibleMesh(nullptr);
}
PRAGMA_ENABLE_DEPRECATION_WARNINGS
}
void UDestructibleMeshThumbnailRenderer::BeginDestroy()
{
if ( ThumbnailScene != nullptr )
{
delete ThumbnailScene;
ThumbnailScene = nullptr;
}
Super::BeginDestroy();
}