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UnrealEngine/Engine/Plugins/Runtime/Advertising/IOSTapJoy/ThirdPartyFrameworks/TapJoySDK.tps
2025-05-18 13:04:45 +08:00

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<?xml version="1.0" encoding="utf-8"?>
<TpsData xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
<Name>TapJoy SDK</Name>
<Location>/Engine/Plugins/Runtime/Advertising/IOSTapJoy/ThirdPartyFrameworks</Location>
<Date>2016-11-09T19:10:57.4480563-05:00</Date>
<Function>Tracks ad conversions from Tapjoy ads</Function>
<Justification>Redistributed to licensees along with UE4 so they don't have to download it themselves. Hooks into our UE4 TapJoy plugin</Justification>
<Eula>Custom agreement between Epic/TapJoy</Eula>
<RedistributeTo>
<EndUserGroup>Licensees</EndUserGroup>
<EndUserGroup>Git</EndUserGroup>
<EndUserGroup>P4</EndUserGroup>
</RedistributeTo>
<LicenseFolder>None</LicenseFolder>
</TpsData>