12 lines
324 B
C++
12 lines
324 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "ToolMenus.h"
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#include "AssetRegistry/AssetData.h"
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namespace PCGEditorMenuUtils
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{
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PCGEDITOR_API FToolMenuSection& CreatePCGSection(UToolMenu* Menu);
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PCGEDITOR_API void CreateOrUpdatePCGAssetFromMenu(UToolMenu* Menu, TArray<FAssetData>& Assets);
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} |