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UnrealEngine/Engine/Plugins/PCG/Source/PCGEditor/Public/Details/PCGGraphInstanceDetails.h
2025-05-18 13:04:45 +08:00

26 lines
610 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "IDetailCustomization.h"
#include "Containers/Array.h"
#include "Input/Reply.h" // IWYU pragma: keep
#include "UObject/WeakObjectPtrTemplates.h"
class UPCGGraphInstance;
class FPCGGraphInstanceDetails : public IDetailCustomization
{
public:
static TSharedRef<IDetailCustomization> MakeInstance();
virtual void CustomizeDetails(IDetailLayoutBuilder& DetailBuilder) override;
private:
bool SaveInstanceButtonEnabled() const;
FReply OnSaveInstanceClicked();
TArray<TWeakObjectPtr<UPCGGraphInstance>> SelectedGraphInstances;
};