26 lines
610 B
C++
26 lines
610 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "IDetailCustomization.h"
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#include "Containers/Array.h"
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#include "Input/Reply.h" // IWYU pragma: keep
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#include "UObject/WeakObjectPtrTemplates.h"
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class UPCGGraphInstance;
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class FPCGGraphInstanceDetails : public IDetailCustomization
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{
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public:
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static TSharedRef<IDetailCustomization> MakeInstance();
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virtual void CustomizeDetails(IDetailLayoutBuilder& DetailBuilder) override;
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private:
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bool SaveInstanceButtonEnabled() const;
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FReply OnSaveInstanceClicked();
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TArray<TWeakObjectPtr<UPCGGraphInstance>> SelectedGraphInstances;
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};
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