34 lines
913 B
C++
34 lines
913 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "IDetailCustomization.h"
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#include "UObject/WeakObjectPtr.h"
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class FReply;
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class IDetailLayoutBuilder;
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class UFunction;
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class UPCGBlueprintElement;
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class FPCGBlueprintSettingsDetails : public IDetailCustomization
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{
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public:
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static TSharedRef<IDetailCustomization> MakeInstance();
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/** ~Begin IDetailCustomization interface */
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virtual void CustomizeDetails(IDetailLayoutBuilder& DetailBuilder) override;
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/** ~End IDetailCustomization interface */
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private:
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// Creates a button strip in each category that contains reflected functions marked as CallInEditor
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void AddCallInEditorMethods(IDetailLayoutBuilder& DetailBuilder);
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// Executes the specified method on the selected objects
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FReply OnExecuteCallInEditorFunction(TWeakObjectPtr<UFunction> WeakFunctionPtr);
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private:
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TWeakObjectPtr<UPCGBlueprintElement> SelectedObject;
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};
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