Files
UnrealEngine/Engine/Plugins/PCG/Source/PCGEditor/Public/Details/PCGBlueprintSettingsDetails.h
2025-05-18 13:04:45 +08:00

34 lines
913 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "IDetailCustomization.h"
#include "UObject/WeakObjectPtr.h"
class FReply;
class IDetailLayoutBuilder;
class UFunction;
class UPCGBlueprintElement;
class FPCGBlueprintSettingsDetails : public IDetailCustomization
{
public:
static TSharedRef<IDetailCustomization> MakeInstance();
/** ~Begin IDetailCustomization interface */
virtual void CustomizeDetails(IDetailLayoutBuilder& DetailBuilder) override;
/** ~End IDetailCustomization interface */
private:
// Creates a button strip in each category that contains reflected functions marked as CallInEditor
void AddCallInEditorMethods(IDetailLayoutBuilder& DetailBuilder);
// Executes the specified method on the selected objects
FReply OnExecuteCallInEditorFunction(TWeakObjectPtr<UFunction> WeakFunctionPtr);
private:
TWeakObjectPtr<UPCGBlueprintElement> SelectedObject;
};