Files
UnrealEngine/Engine/Plugins/PCG/Source/PCGEditor/Public/DataVisualizations/PCGVolumeDataVisualization.h
2025-05-18 13:04:45 +08:00

42 lines
1.9 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "PCGSpatialDataVisualization.h"
class UPCGData;
struct FPCGContext;
/** Overrides collapse behavior to target a given number of points generated, to avoid too coarse debug (points way bigger than data) or enormous amount of points (points way smaller than data). */
class PCGEDITOR_API FPCGPrimitiveDataVisualization : public IPCGSpatialDataVisualization
{
public:
// ~Begin IPCGSpatialDataVisualization interface
virtual const UPCGBasePointData* CollapseToDebugBasePointData(FPCGContext* Context, const UPCGData* Data) const override;
FPCGSetupSceneFunc GetViewportSetupFunc(const UPCGData* Data) const override;
// ~End IPCGSpatialDataVisualization interface
protected:
virtual void GetComponentsAndTransforms(const UPCGData* InData, TArray<TObjectPtr<UPrimitiveComponent>>& OutComponents, TArray<FTransform>& OutComponentTransforms) const;
};
/** Specialization for volumes that don't always rely on their primitive component */
class FPCGVolumeDataVisualization : public FPCGPrimitiveDataVisualization
{
protected:
virtual void GetComponentsAndTransforms(const UPCGData* InData, TArray<TObjectPtr<UPrimitiveComponent>>& OutComponents, TArray<FTransform>& OutComponentTransforms) const override;
};
/** Specialization for simple collision shapes */
class FPCGCollisionShapeDataVisualization : public FPCGPrimitiveDataVisualization
{
protected:
virtual void GetComponentsAndTransforms(const UPCGData* InData, TArray<TObjectPtr<UPrimitiveComponent>>& OutComponents, TArray<FTransform>& OutComponentTransforms) const override;
};
/** Specialization for collision wrappers */
class FPCGCollisionWrapperDataVisualization : public FPCGPrimitiveDataVisualization
{
protected:
virtual void GetComponentsAndTransforms(const UPCGData* InData, TArray<TObjectPtr<UPrimitiveComponent>>& OutComponents, TArray<FTransform>& OutComponentTransforms) const override;
};