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UnrealEngine/Engine/Plugins/PCG/Source/PCGEditor/Public/DataVisualizations/PCGStaticMeshDataVisualization.h
2025-05-18 13:04:45 +08:00

21 lines
854 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "PCGDataVisualization.h"
#include "PCGEditorModule.h"
class UPCGData;
struct FPCGContext;
class IPCGStaticMeshDataVisualization : public IPCGDataVisualization
{
public:
// ~Begin IPCGDataVisualization interface
virtual void ExecuteDebugDisplay(FPCGContext* Context, const UPCGSettingsInterface* SettingsInterface, const UPCGData* Data, AActor* TargetActor) const override { /* Do nothing. */ };
virtual FPCGTableVisualizerInfo GetTableVisualizerInfoWithDomain(const UPCGData* Data, const FPCGMetadataDomainID& DomainID) const override;
virtual TArray<TSharedPtr<FStreamableHandle>> LoadRequiredResources(const UPCGData* Data) const override;
virtual FPCGSetupSceneFunc GetViewportSetupFunc(const UPCGData* Data) const override;
// ~End IPCGDataVisualization interface
};