21 lines
854 B
C++
21 lines
854 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "PCGDataVisualization.h"
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#include "PCGEditorModule.h"
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class UPCGData;
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struct FPCGContext;
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class IPCGStaticMeshDataVisualization : public IPCGDataVisualization
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{
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public:
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// ~Begin IPCGDataVisualization interface
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virtual void ExecuteDebugDisplay(FPCGContext* Context, const UPCGSettingsInterface* SettingsInterface, const UPCGData* Data, AActor* TargetActor) const override { /* Do nothing. */ };
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virtual FPCGTableVisualizerInfo GetTableVisualizerInfoWithDomain(const UPCGData* Data, const FPCGMetadataDomainID& DomainID) const override;
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virtual TArray<TSharedPtr<FStreamableHandle>> LoadRequiredResources(const UPCGData* Data) const override;
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virtual FPCGSetupSceneFunc GetViewportSetupFunc(const UPCGData* Data) const override;
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// ~End IPCGDataVisualization interface
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};
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