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UnrealEngine/Engine/Plugins/PCG/Source/PCGEditor/Public/DataVisualizations/PCGSplineDataVisualization.h
2025-05-18 13:04:45 +08:00

24 lines
879 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "PCGSpatialDataVisualization.h"
#include "PCGEditorModule.h"
class UPCGData;
struct FPCGContext;
class PCGEDITOR_API IPCGSplineDataVisualization : public IPCGSpatialDataVisualization
{
public:
// ~Begin IPCGDataVisualization interface
virtual FPCGTableVisualizerInfo GetTableVisualizerInfoWithDomain(const UPCGData* Data, const FPCGMetadataDomainID& DomainID) const override;
virtual FPCGSetupSceneFunc GetViewportSetupFunc(const UPCGData* Data) const override;
// ~End IPCGDataVisualization interface
// ~Begin IPCGSpatialDataVisualization interface
/** Overrides collapse behavior to show the spline control points. */
virtual const UPCGBasePointData* CollapseToDebugBasePointData(FPCGContext* Context, const UPCGData* Data) const override;
// ~End IPCGSpatialDataVisualization interface
};