43 lines
1.9 KiB
C++
43 lines
1.9 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "PCGDataVisualization.h"
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#include "PCGEditorModule.h"
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class AActor;
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class UPCGData;
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class UPCGBasePointData;
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class UPCGPointData;
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struct FPCGContext;
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struct FPCGDebugVisualizationSettings;
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/** Default implementation for spatial data. Collapses to a PointData representation. */
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class PCGEDITOR_API IPCGSpatialDataVisualization : public IPCGDataVisualization
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{
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public:
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// ~Begin IPCGDataVisualization interface
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virtual void ExecuteDebugDisplay(FPCGContext* Context, const UPCGSettingsInterface* SettingsInterface, const UPCGData* Data, AActor* TargetActor) const override;
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virtual FPCGTableVisualizerInfo GetTableVisualizerInfoWithDomain(const UPCGData* Data, const FPCGMetadataDomainID& DomainID) const override;
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// Show the sampled points by default
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virtual FPCGMetadataDomainID GetDefaultDomainForInspection(const UPCGData* Data) const override { return PCGMetadataDomainID::Elements; }
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virtual FString GetDomainDisplayNameForInspection(const UPCGData* Data, const FPCGMetadataDomainID& DomainID) const override;
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virtual TArray<FPCGMetadataDomainID> GetAllSupportedDomainsForInspection(const UPCGData* Data) const override;
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virtual FPCGSetupSceneFunc GetViewportSetupFunc(const UPCGData* Data) const override;
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// ~End IPCGDataVisualization interface
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UE_DEPRECATED(5.6, "Implement CollapseToDebugBasePointData instead")
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virtual const UPCGPointData* CollapseToDebugPointData(FPCGContext* Context, const UPCGData* Data) const;
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virtual const UPCGBasePointData* CollapseToDebugBasePointData(FPCGContext* Context, const UPCGData* Data) const;
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virtual void ExecuteDebugDisplayHelper(
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const UPCGData* Data,
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const FPCGDebugVisualizationSettings& DebugSettings,
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FPCGContext* Context,
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AActor* TargetActor,
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const FPCGCrc& Crc,
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const TFunction<void(class UInstancedStaticMeshComponent*)>& OnISMCCreatedCallback) const;
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};
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