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UnrealEngine/Engine/Plugins/PCG/Source/PCGEditor/Public/DataVisualizations/PCGLandscapeDataVisualization.h
2025-05-18 13:04:45 +08:00

19 lines
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C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "PCGSpatialDataVisualization.h"
class UPCGData;
class UPCGPointData;
struct FPCGContext;
/** Overrides collapse behavior to target a given number of points generated, to avoid too coarse debug (points way bigger than data) or enormous amount of points (points way smaller than data). */
class PCGEDITOR_API IPCGLandscapeDataVisualization : public IPCGSpatialDataVisualization
{
public:
// ~Begin IPCGSpatialDataVisualization interface
virtual const UPCGBasePointData* CollapseToDebugBasePointData(FPCGContext* Context, const UPCGData* Data) const override;
// ~End IPCGSpatialDataVisualization interface
};