38 lines
1.0 KiB
C++
38 lines
1.0 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "IDetailCustomization.h"
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#include "Types/SlateEnums.h"
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#include "UObject/WeakObjectPtr.h"
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class FPCGHLSLSyntaxHighlighter;
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class SPCGNodeSourceTextBox;
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class UPCGComputeSource;
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/**
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* Implements a details view customization for PCG Compute Sources.
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*/
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class FPCGComputeSourceDetails : public IDetailCustomization
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{
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public:
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FPCGComputeSourceDetails();
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static TSharedRef<IDetailCustomization> MakeInstance();
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virtual void CustomizeDetails(IDetailLayoutBuilder& DetailBuilder) override;
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protected:
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FText GetSourceText() const;
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void OnSourceTextChanged(const FText& InText);
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void OnSourceTextCommitted(const FText& InText, ETextCommit::Type InCommitInfo);
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void OnSourceTextChangesApplied() const;
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void SetComputeSourceText() const;
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TWeakObjectPtr<UPCGComputeSource> ComputeSourceWeakPtr;
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TSharedRef<FPCGHLSLSyntaxHighlighter> SyntaxHighlighter;
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TSharedPtr<SPCGNodeSourceTextBox> SourceTextBox;
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FText SourceText;
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};
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