Files
UnrealEngine/Engine/Plugins/PCG/Source/PCGEditor/PCGEditor.Build.cs
2025-05-18 13:04:45 +08:00

74 lines
1.4 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
namespace UnrealBuildTool.Rules
{
public class PCGEditor : ModuleRules
{
public PCGEditor(ReadOnlyTargetRules Target) : base(Target)
{
PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs;
PublicDependencyModuleNames.AddRange(
new string[]
{
"Core",
"Projects",
"Engine",
"CoreUObject",
"PlacementMode",
});
if (Target.WithAutomationTests)
{
PublicDependencyModuleNames.AddRange(
new string[]
{
"LevelEditor"
});
}
PrivateDependencyModuleNames.AddRange(
new string[]
{
"AdvancedPreviewScene",
"AppFramework",
"ApplicationCore",
"AssetDefinition",
"AssetTools",
"AssetRegistry",
"BlueprintGraph",
"ContentBrowser",
"ContentBrowserData",
"DesktopWidgets",
"DetailCustomizations",
"DeveloperSettings",
"EditorFramework",
"EditorScriptingUtilities",
"EditorStyle",
"EditorSubsystem",
"EditorWidgets",
"GameProjectGeneration",
"GraphEditor",
"InputCore",
"Kismet",
"KismetWidgets",
"PCG",
"PropertyEditor",
"RHI",
"RenderCore",
"Slate",
"SlateCore",
"SourceControl",
"StructUtilsEditor",
"ToolMenus",
"ToolWidgets",
"TypedElementFramework",
"TypedElementRuntime",
"UnrealEd",
"LevelEditor",
"SceneOutliner"
});
}
}
}