74 lines
1.4 KiB
C#
74 lines
1.4 KiB
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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namespace UnrealBuildTool.Rules
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{
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public class PCGEditor : ModuleRules
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{
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public PCGEditor(ReadOnlyTargetRules Target) : base(Target)
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{
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PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs;
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PublicDependencyModuleNames.AddRange(
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new string[]
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{
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"Core",
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"Projects",
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"Engine",
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"CoreUObject",
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"PlacementMode",
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});
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if (Target.WithAutomationTests)
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{
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PublicDependencyModuleNames.AddRange(
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new string[]
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{
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"LevelEditor"
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});
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}
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PrivateDependencyModuleNames.AddRange(
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new string[]
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{
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"AdvancedPreviewScene",
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"AppFramework",
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"ApplicationCore",
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"AssetDefinition",
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"AssetTools",
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"AssetRegistry",
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"BlueprintGraph",
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"ContentBrowser",
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"ContentBrowserData",
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"DesktopWidgets",
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"DetailCustomizations",
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"DeveloperSettings",
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"EditorFramework",
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"EditorScriptingUtilities",
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"EditorStyle",
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"EditorSubsystem",
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"EditorWidgets",
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"GameProjectGeneration",
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"GraphEditor",
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"InputCore",
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"Kismet",
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"KismetWidgets",
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"PCG",
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"PropertyEditor",
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"RHI",
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"RenderCore",
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"Slate",
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"SlateCore",
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"SourceControl",
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"StructUtilsEditor",
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"ToolMenus",
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"ToolWidgets",
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"TypedElementFramework",
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"TypedElementRuntime",
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"UnrealEd",
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"LevelEditor",
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"SceneOutliner"
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});
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}
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}
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}
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