41 lines
1.0 KiB
C++
41 lines
1.0 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "PCGComputeModule.h"
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#include "GlobalShader.h"
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#include "Interfaces/IPluginManager.h"
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#include "Modules/ModuleInterface.h"
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#include "Modules/ModuleManager.h"
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#define LOCTEXT_NAMESPACE "FPCGComputeModule"
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class FPCGComputeModule final : public IModuleInterface
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{
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public:
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//~ IModuleInterface implementation
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#if WITH_EDITOR
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virtual void StartupModule() override;
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virtual void ShutdownModule() override;
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#endif
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//~ End IModuleInterface implementation
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};
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#if WITH_EDITOR
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void FPCGComputeModule::StartupModule()
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{
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// Maps virtual shader source directory to the plugin's actual shaders directory.
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const FString PluginShaderDir = FPaths::Combine(IPluginManager::Get().FindPlugin(TEXT("PCG"))->GetBaseDir(), TEXT("Shaders/Private"));
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AddShaderSourceDirectoryMapping(TEXT("/PCGComputeShaders"), PluginShaderDir);
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}
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void FPCGComputeModule::ShutdownModule()
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{
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}
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#endif
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IMPLEMENT_MODULE(FPCGComputeModule, PCGCompute);
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PCGCOMPUTE_API DEFINE_LOG_CATEGORY(LogPCGCompute);
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#undef LOCTEXT_NAMESPACE
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