37 lines
906 B
C#
37 lines
906 B
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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using UnrealBuildTool;
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using System.IO;
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public class WebAuth : ModuleRules
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{
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public WebAuth(ReadOnlyTargetRules Target) : base(Target)
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{
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PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs;
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PrivateDependencyModuleNames.AddRange(
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new string[]
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{
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"Core",
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}
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);
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PublicDefinitions.Add("WITH_WEBAUTH=1");
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if (Target.Platform == UnrealTargetPlatform.IOS)
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{
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PrivateDependencyModuleNames.Add("ApplicationCore");
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PublicFrameworks.Add("AuthenticationServices");
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}
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if (Target.Platform == UnrealTargetPlatform.Android)
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{
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PrivateDependencyModuleNames.Add("ApplicationCore");
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PrivateDependencyModuleNames.Add("Launch");
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string PluginPath = Utils.MakePathRelativeTo(ModuleDirectory, Target.RelativeEnginePath);
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AdditionalPropertiesForReceipt.Add("AndroidPlugin", Path.Combine(PluginPath, "WebAuth_UPL.xml"));
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}
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}
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}
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