33 lines
1.0 KiB
C++
33 lines
1.0 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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// Module dependencies
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#include "CoreMinimal.h"
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/**
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* Delegate called when an authentication session completes
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*
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* @param RedirectURL result received from authenication session attempt
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* @param bHasResponse - true if the request was made, false if we did not proceed
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*/
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DECLARE_DELEGATE_TwoParams(FWebAuthSessionCompleteDelegate, const FString &/*RedirectURL*/, bool /*bHasResponse*/);
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class IWebAuth
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{
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public:
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virtual bool AuthSessionWithURL(const FString &UrlStr, const FString &SchemeStr, const FWebAuthSessionCompleteDelegate& Delegate) = 0;
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virtual bool SaveCredentials(const FString& IdStr, const FString& TokenStr, const FString& EnvironmentNameStr) = 0;
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virtual bool LoadCredentials(FString& OutIdStr, FString& OutTokenStr, const FString& EnvironmentNameStr) = 0;
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virtual void DeleteLoginCookies(const FString& PrefixStr, const FString& SchemeStr, const FString& DomainStr, const FString& PathStr) = 0;
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/**
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* Destructor for overrides
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*/
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virtual ~IWebAuth() = default;
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};
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