Files
UnrealEngine/Engine/Plugins/Online/OnlineSubsystemTencent/Source/Public/OnlineIdentityTencent.h
2025-05-18 13:04:45 +08:00

173 lines
5.2 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#if WITH_TENCENTSDK
#include "Interfaces/OnlineIdentityInterface.h"
#include "OnlineSubsystemPackage.h"
#include "Serialization/JsonSerializerMacros.h"
class FOnlineSubsystemTencent;
/**
* Info associated with a user account generated by signing in to Tencent
*/
class ONLINESUBSYSTEMTENCENT_API FUserOnlineAccountTencent :
public FUserOnlineAccount
{
public:
// FOnlineUser
virtual FUniqueNetIdRef GetUserId() const override;
virtual FString GetRealName() const override;
virtual FString GetDisplayName(const FString& Platform = FString()) const override;
virtual bool GetUserAttribute(const FString& AttrName, FString& OutAttrValue) const override;
virtual bool SetUserAttribute(const FString& AttrName, const FString& AttrValue) override;
// FUserOnlineAccount
virtual FString GetAccessToken() const override;
virtual bool GetAuthAttribute(const FString& AttrName, FString& OutAttrValue) const override;
/**
* Get account data attribute
*
* @param Key account data entry key
* @param OutVal [out] value that was found
*
* @return true if entry was found
*/
inline bool GetAccountData(const FString& Key, FString& OutVal) const
{
const FString* FoundVal = AccountData.Find(Key);
if (FoundVal != NULL)
{
OutVal = *FoundVal;
return true;
}
return false;
}
/**
* Set account data attribute
*
* @param Key account data entry key
* @param Val value that we want to set
*
* @return true if entry changed
*/
inline bool SetAccountData(const FString& Key, const FString& Val)
{
const FString* FoundVal = AccountData.Find(Key);
if (FoundVal == NULL || *FoundVal != Val)
{
AccountData.Add(Key, Val);
return true;
}
return false;
}
// FUserOnlineAccountTencent
/**
* Init/default constructor
*/
FUserOnlineAccountTencent(const FUniqueNetIdRef InUserId)
: UserId(InUserId)
{ }
/**
* Destructor
*/
virtual ~FUserOnlineAccountTencent() = default;
/** User Id represented as a FUniqueNetId */
FUniqueNetIdRef UserId;
/** Any addition account data associated with the user */
FJsonSerializableKeyValueMap AccountData;
/** Full auth code which can be exchanged for access */
FString AuthToken;
};
/**
* Tencent service implementation of the online identity interface
*/
class ONLINESUBSYSTEMTENCENT_API FOnlineIdentityTencent :
public IOnlineIdentity,
public TSharedFromThis<FOnlineIdentityTencent, ESPMode::ThreadSafe>
{
public:
// IOnlineIdentity
virtual bool Login(int32 LocalUserNum, const FOnlineAccountCredentials& AccountCredentials) override;
virtual bool Logout(int32 LocalUserNum) override;
virtual bool AutoLogin(int32 LocalUserNum) override;
virtual TSharedPtr<FUserOnlineAccount> GetUserAccount(const FUniqueNetId& UserId) const override;
virtual TArray<TSharedPtr<FUserOnlineAccount> > GetAllUserAccounts() const override;
virtual FUniqueNetIdPtr GetUniquePlayerId(int32 LocalUserNum) const override;
virtual FUniqueNetIdPtr CreateUniquePlayerId(uint8* Bytes, int32 Size) override;
virtual FUniqueNetIdPtr CreateUniquePlayerId(const FString& Str) override;
virtual ELoginStatus::Type GetLoginStatus(int32 LocalUserNum) const override;
virtual ELoginStatus::Type GetLoginStatus(const FUniqueNetId& UserId) const override;
virtual FString GetPlayerNickname(int32 LocalUserNum) const override;
virtual FString GetPlayerNickname(const FUniqueNetId& UserId) const override;
virtual FString GetAuthToken(int32 LocalUserNum) const override;
virtual void GetUserPrivilege(const FUniqueNetId& UserId, EUserPrivileges::Type Privilege, const FOnGetUserPrivilegeCompleteDelegate& Delegate, EShowPrivilegeResolveUI ShowResolveUI=EShowPrivilegeResolveUI::Default) override;
virtual FPlatformUserId GetPlatformUserIdFromUniqueNetId(const FUniqueNetId& UniqueNetId) const override;
virtual FString GetAuthType() const override;
virtual void RevokeAuthToken(const FUniqueNetId& UserId, const FOnRevokeAuthTokenCompleteDelegate& Delegate) override;
PACKAGE_SCOPE:
// FOnlineIdentityTencent
/**
* Constructor
*
* @param InSubsystem Tencent subsystem being used
*/
FOnlineIdentityTencent(FOnlineSubsystemTencent* InSubsystem);
/**
* Destructor
*/
virtual ~FOnlineIdentityTencent();
TSharedPtr<FUserOnlineAccountTencent> GetUserAccountTencent(const FUniqueNetId& UserId) const;
/**
* Get the local user index for a given user id
*
* @param UserId id of logged in user
* @param OutLocalIdx [out] index of local user
*
* @return false if user was not found
*/
bool GetLocalUserIdx(const FUniqueNetId& UserId, int32& OutLocalIdx) const;
private:
#if WITH_TENCENT_RAIL_SDK
void OnRailAcquireSessionTicket(const FOnlineError& OnlineError, const FString& SessionTicket, int32 LocalUserNum, const bool bIsNewUser);
#endif
/**
* Must use the initialization constructor instead
*/
FOnlineIdentityTencent() = delete;
/** Users that have been registered. Only one Tencent user can ever be logged in. */
TSharedPtr<FUserOnlineAccountTencent> UserAccount;
/** Ids mapped to locally registered users */
TMap<int32, FUniqueNetIdPtr > UserIds;
/** Reference to the main subsystem */
FOnlineSubsystemTencent* Subsystem;
};
typedef TSharedPtr<FOnlineIdentityTencent, ESPMode::ThreadSafe> FOnlineIdentityTencentPtr;
#endif // WITH_TENCENTSDK