Files
UnrealEngine/Engine/Plugins/Online/OnlineSubsystemTencent/Source/Private/OnlineSessionTencent.h
2025-05-18 13:04:45 +08:00

130 lines
5.0 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "Interfaces/OnlineSessionInterface.h"
#include "OnlineSessionSettings.h"
#include "OnlineSubsystemTencentPackage.h"
#if WITH_TENCENTSDK
class FOnlineSubsystemTencent;
class FNamedOnlineSessionTencent : public FNamedOnlineSession
{
private:
FNamedOnlineSessionTencent() = delete;
public:
/** Constructor used to create a named session directly */
FNamedOnlineSessionTencent(FName InSessionName, const FOnlineSessionSettings& InSessionSettings)
: FNamedOnlineSession(InSessionName, InSessionSettings)
{
}
/** Constructor used to create a named session directly */
FNamedOnlineSessionTencent(FName InSessionName, const FOnlineSession& Session)
: FNamedOnlineSession(InSessionName, Session)
{
}
virtual ~FNamedOnlineSessionTencent()
{
}
};
/**
*
*/
class FOnlineSessionTencent : public IOnlineSession, public TSharedFromThis<FOnlineSessionTencent, ESPMode::ThreadSafe>
{
private:
/** Hidden on purpose */
FOnlineSessionTencent() = delete;
public:
// ~Begin IOnlineSession Interface
virtual FUniqueNetIdPtr CreateSessionIdFromString(const FString& SessionIdStr) override;
virtual class FNamedOnlineSession* AddNamedSession(FName SessionName, const FOnlineSessionSettings& SessionSettings) override;
virtual class FNamedOnlineSession* AddNamedSession(FName SessionName, const FOnlineSession& Session) override;
virtual FNamedOnlineSession* GetNamedSession(FName SessionName) override;
virtual void RemoveNamedSession(FName SessionName) override;
virtual EOnlineSessionState::Type GetSessionState(FName SessionName) const override;
virtual bool HasPresenceSession() override;
virtual bool IsPlayerInSession(FName SessionName, const FUniqueNetId& UniqueId) override;
virtual bool StartMatchmaking(const TArray< FUniqueNetIdRef >& LocalPlayers, FName SessionName, const FOnlineSessionSettings& NewSessionSettings, TSharedRef<FOnlineSessionSearch>& SearchSettings) override;
virtual bool CancelMatchmaking(int32 SearchingPlayerNum, FName SessionName) override;
virtual bool CancelMatchmaking(const FUniqueNetId& SearchingPlayerId, FName SessionName) override;
virtual bool FindSessions(int32 SearchingPlayerNum, const TSharedRef<FOnlineSessionSearch>& SearchSettings) override;
virtual bool FindSessions(const FUniqueNetId& SearchingPlayerId, const TSharedRef<FOnlineSessionSearch>& SearchSettings) override;
virtual bool FindSessionById(const FUniqueNetId& SearchingUserId, const FUniqueNetId& SessionId, const FUniqueNetId& FriendId, const FOnSingleSessionResultCompleteDelegate& CompletionDelegate) override;
virtual bool CancelFindSessions() override;
virtual bool PingSearchResults(const FOnlineSessionSearchResult& SearchResult) override;
virtual bool FindFriendSession(int32 LocalUserNum, const FUniqueNetId& Friend) override;
virtual bool FindFriendSession(const FUniqueNetId& LocalUserId, const FUniqueNetId& Friend) override;
virtual bool FindFriendSession(const FUniqueNetId& LocalUserId, const TArray<FUniqueNetIdRef>& FriendList) override;
virtual bool SendSessionInviteToFriend(int32 LocalUserNum, FName SessionName, const FUniqueNetId& Friend) override;
virtual bool SendSessionInviteToFriend(const FUniqueNetId& LocalUserId, FName SessionName, const FUniqueNetId& Friend) override;
virtual bool SendSessionInviteToFriends(int32 LocalUserNum, FName SessionName, const TArray< FUniqueNetIdRef >& Friends) override;
virtual bool SendSessionInviteToFriends(const FUniqueNetId& LocalUserId, FName SessionName, const TArray< FUniqueNetIdRef >& Friends) override;
virtual bool GetResolvedConnectString(FName SessionName, FString& ConnectInfo, FName PortType) override;
virtual bool GetResolvedConnectString(const class FOnlineSessionSearchResult& SearchResult, FName PortType, FString& ConnectInfo) override;
virtual FOnlineSessionSettings* GetSessionSettings(FName SessionName) override;
virtual int32 GetNumSessions() override;
virtual void DumpSessionState() override;
// ~End IOnlineSession Interface
PACKAGE_SCOPE:
FOnlineSubsystemTencent* TencentSubsystem;
FOnlineSessionTencent(FOnlineSubsystemTencent* InSubsystem) :
TencentSubsystem(InSubsystem)
{
}
virtual ~FOnlineSessionTencent() {}
/**
* Initialize the session interface
*/
virtual bool Init() { return true; }
/**
* Session tick for various background tasks
*/
virtual void Tick(float DeltaTime) {}
/**
* Shutdown the session interface
*/
virtual void Shutdown() {}
/**
* @return the one session marked as having presence about a user
*/
FNamedOnlineSession* GetPresenceSession();
protected:
FNamedOnlineSessionTencent* GetNamedSessionTencent(FName SessionName)
{
return static_cast<FNamedOnlineSessionTencent*>(GetNamedSession(SessionName));
}
int32 GetLocalUserIdx(const FUniqueNetId& UserId) const;
/** Critical sections for thread safe operation of session lists */
mutable FCriticalSection SessionLock;
/** Current session settings */
TArray<FNamedOnlineSessionTencent> Sessions;
};
typedef TSharedPtr<FOnlineSessionTencent, ESPMode::ThreadSafe> FOnlineSessionTencentPtr;
#endif //WITH_TENCENTSDK