53 lines
2.4 KiB
C++
53 lines
2.4 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "Interfaces/OnlineIdentityInterface.h"
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#include "OnlineSubsystemSteamPackage.h"
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struct FPlatformUserId;
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class FOnlineSubsystemSteam;
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class FOnlineIdentitySteam :
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public IOnlineIdentity
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{
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/** The steam user interface to use when interacting with steam */
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class ISteamUser* SteamUserPtr;
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/** The steam friends interface to use when interacting with steam */
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class ISteamFriends* SteamFriendsPtr;
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/** Cached pointer to owning subsystem */
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FOnlineSubsystemSteam* SteamSubsystem;
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PACKAGE_SCOPE:
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FOnlineIdentitySteam(FOnlineSubsystemSteam* InSubsystem);
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public:
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virtual ~FOnlineIdentitySteam() {};
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// IOnlineIdentity
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virtual bool Login(int32 LocalUserNum, const FOnlineAccountCredentials& AccountCredentials) override;
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virtual bool Logout(int32 LocalUserNum) override;
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virtual bool AutoLogin(int32 LocalUserNum) override;
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virtual TSharedPtr<FUserOnlineAccount> GetUserAccount(const FUniqueNetId& UserId) const override;
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virtual TArray<TSharedPtr<FUserOnlineAccount> > GetAllUserAccounts() const override;
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virtual FUniqueNetIdPtr GetUniquePlayerId(int32 LocalUserNum) const override;
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virtual FUniqueNetIdPtr CreateUniquePlayerId(uint8* Bytes, int32 Size) override;
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virtual FUniqueNetIdPtr CreateUniquePlayerId(const FString& Str) override;
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virtual ELoginStatus::Type GetLoginStatus(int32 LocalUserNum) const override;
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virtual ELoginStatus::Type GetLoginStatus(const FUniqueNetId& UserId) const override;
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virtual FString GetPlayerNickname(int32 LocalUserNum) const override;
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virtual FString GetPlayerNickname(const FUniqueNetId& UserId) const override;
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virtual FString GetAuthToken(int32 LocalUserNum) const override;
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virtual void RevokeAuthToken(const FUniqueNetId& UserId, const FOnRevokeAuthTokenCompleteDelegate& Delegate) override;
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virtual void GetUserPrivilege(const FUniqueNetId& UserId, EUserPrivileges::Type Privilege, const FOnGetUserPrivilegeCompleteDelegate& Delegate, EShowPrivilegeResolveUI ShowResolveUI=EShowPrivilegeResolveUI::Default) override;
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virtual FPlatformUserId GetPlatformUserIdFromUniqueNetId(const FUniqueNetId& UniqueNetId) const override;
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virtual FString GetAuthType() const override;
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virtual void GetLinkedAccountAuthToken(int32 LocalUserNum, const FString& TokenType, const FOnGetLinkedAccountAuthTokenCompleteDelegate& Delegate) const override;
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};
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typedef TSharedPtr<FOnlineIdentitySteam, ESPMode::ThreadSafe> FOnlineIdentitySteamPtr;
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