41 lines
789 B
C++
41 lines
789 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "HAL/PlatformCrt.h"
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#include "Modules/ModuleInterface.h"
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/**
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* Online subsystem module class (Null Implementation)
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* Code related to the loading of the Null module
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*/
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class FOnlineSubsystemNullModule : public IModuleInterface
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{
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private:
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/** Class responsible for creating instance(s) of the subsystem */
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class FOnlineFactoryNull* NullFactory;
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public:
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FOnlineSubsystemNullModule() :
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NullFactory(NULL)
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{}
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virtual ~FOnlineSubsystemNullModule() {}
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// IModuleInterface
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virtual void StartupModule() override;
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virtual void ShutdownModule() override;
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virtual bool SupportsDynamicReloading() override
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{
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return false;
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}
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virtual bool SupportsAutomaticShutdown() override
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{
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return false;
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}
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};
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