58 lines
1.5 KiB
C++
58 lines
1.5 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "OnlineSubsystemNullModule.h"
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#include "OnlineSubsystemNull.h"
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IMPLEMENT_MODULE(FOnlineSubsystemNullModule, OnlineSubsystemNull);
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/**
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* Class responsible for creating instance(s) of the subsystem
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*/
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class FOnlineFactoryNull : public IOnlineFactory
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{
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public:
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FOnlineFactoryNull() {}
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virtual ~FOnlineFactoryNull() {}
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virtual IOnlineSubsystemPtr CreateSubsystem(FName InstanceName)
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{
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FOnlineSubsystemNullPtr OnlineSub = MakeShared<FOnlineSubsystemNull, ESPMode::ThreadSafe>(InstanceName);
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if (OnlineSub->IsEnabled())
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{
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if(!OnlineSub->Init())
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{
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UE_LOG_ONLINE(Warning, TEXT("Null API failed to initialize!"));
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OnlineSub->Shutdown();
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OnlineSub = NULL;
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}
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}
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else
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{
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UE_LOG_ONLINE(Warning, TEXT("Null API disabled!"));
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OnlineSub->Shutdown();
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OnlineSub = NULL;
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}
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return OnlineSub;
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}
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};
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void FOnlineSubsystemNullModule::StartupModule()
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{
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NullFactory = new FOnlineFactoryNull();
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// Create and register our singleton factory with the main online subsystem for easy access
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FOnlineSubsystemModule& OSS = FModuleManager::GetModuleChecked<FOnlineSubsystemModule>("OnlineSubsystem");
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OSS.RegisterPlatformService(NULL_SUBSYSTEM, NullFactory);
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}
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void FOnlineSubsystemNullModule::ShutdownModule()
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{
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FOnlineSubsystemModule& OSS = FModuleManager::GetModuleChecked<FOnlineSubsystemModule>("OnlineSubsystem");
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OSS.UnregisterPlatformService(NULL_SUBSYSTEM);
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delete NullFactory;
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NullFactory = NULL;
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}
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