Files
UnrealEngine/Engine/Plugins/Online/OnlineSubsystemFacebook/Source/Private/IOS/OnlineFriendsFacebook.h
2025-05-18 13:04:45 +08:00

46 lines
945 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "OnlineFriendsFacebookCommon.h"
#include "OnlineSubsystemFacebookPackage.h"
class FOnlineSubsystemFacebook;
/**
* Facebook service implementation of the online friends interface (iOS)
*/
class FOnlineFriendsFacebook :
public FOnlineFriendsFacebookCommon
{
PACKAGE_SCOPE:
/**
* Constructor
*
* @param InSubsystem Facebook subsystem being used
*/
FOnlineFriendsFacebook(FOnlineSubsystemFacebook* InSubsystem);
public:
/**
* Destructor
*/
virtual ~FOnlineFriendsFacebook();
// IOnlineFriends
virtual bool ReadFriendsList(int32 LocalUserNum, const FString& ListName, const FOnReadFriendsListComplete& Delegate = FOnReadFriendsListComplete()) override;
private:
/**
* Should use the OSS param constructor instead
*/
FOnlineFriendsFacebook();
};
typedef TSharedPtr<FOnlineFriendsFacebook, ESPMode::ThreadSafe> FOnlineFriendsFacebookPtr;