Files
UnrealEngine/Engine/Plugins/Online/OnlineSubsystemEOS/Source/OnlineSubsystemEOSPlus/Private/OnlineSessionEOSPlus.h
2025-05-18 13:04:45 +08:00

117 lines
7.8 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "Online/CoreOnline.h"
#include "OnlineSessionSettings.h"
#include "Interfaces/OnlineSessionInterface.h"
#include "OnlineUserEOSPlus.h"
class FOnlineSubsystemEOSPlus;
/**
* Interface for interacting with EOS sessions
*/
class FOnlineSessionEOSPlus :
public IOnlineSession
{
public:
FOnlineSessionEOSPlus() = delete;
virtual ~FOnlineSessionEOSPlus();
// IOnlineSession Interface
virtual FUniqueNetIdPtr CreateSessionIdFromString(const FString& SessionIdStr) override;
virtual bool CreateSession(int32 HostingPlayerNum, FName SessionName, const FOnlineSessionSettings& NewSessionSettings) override;
virtual bool CreateSession(const FUniqueNetId& HostingPlayerId, FName SessionName, const FOnlineSessionSettings& NewSessionSettings) override;
virtual bool StartSession(FName SessionName) override;
virtual bool UpdateSession(FName SessionName, FOnlineSessionSettings& UpdatedSessionSettings, bool bShouldRefreshOnlineData = true) override;
virtual bool EndSession(FName SessionName) override;
virtual bool DestroySession(FName SessionName, const FOnDestroySessionCompleteDelegate& CompletionDelegate = FOnDestroySessionCompleteDelegate()) override;
virtual bool IsPlayerInSession(FName SessionName, const FUniqueNetId& UniqueId) override;
virtual bool StartMatchmaking(const TArray< FUniqueNetIdRef >& LocalPlayers, FName SessionName, const FOnlineSessionSettings& NewSessionSettings, TSharedRef<FOnlineSessionSearch>& SearchSettings) override;
virtual bool CancelMatchmaking(int32 SearchingPlayerNum, FName SessionName) override;
virtual bool CancelMatchmaking(const FUniqueNetId& SearchingPlayerId, FName SessionName) override;
virtual bool FindSessions(int32 SearchingPlayerNum, const TSharedRef<FOnlineSessionSearch>& SearchSettings) override;
virtual bool FindSessions(const FUniqueNetId& SearchingPlayerId, const TSharedRef<FOnlineSessionSearch>& SearchSettings) override;
virtual bool FindSessionById(const FUniqueNetId& SearchingUserId, const FUniqueNetId& SessionId, const FUniqueNetId& FriendId, const FOnSingleSessionResultCompleteDelegate& CompletionDelegate) override;
virtual bool CancelFindSessions() override;
virtual bool PingSearchResults(const FOnlineSessionSearchResult& SearchResult) override;
virtual bool JoinSession(int32 PlayerNum, FName SessionName, const FOnlineSessionSearchResult& DesiredSession) override;
virtual bool JoinSession(const FUniqueNetId& PlayerId, FName SessionName, const FOnlineSessionSearchResult& DesiredSession) override;
virtual bool FindFriendSession(int32 LocalUserNum, const FUniqueNetId& Friend) override;
virtual bool FindFriendSession(const FUniqueNetId& LocalUserId, const FUniqueNetId& Friend) override;
virtual bool FindFriendSession(const FUniqueNetId& LocalUserId, const TArray<FUniqueNetIdRef>& FriendList) override;
virtual bool SendSessionInviteToFriend(int32 LocalUserNum, FName SessionName, const FUniqueNetId& Friend) override;
virtual bool SendSessionInviteToFriend(const FUniqueNetId& LocalUserId, FName SessionName, const FUniqueNetId& Friend) override;
virtual bool SendSessionInviteToFriends(int32 LocalUserNum, FName SessionName, const TArray< FUniqueNetIdRef >& Friends) override;
virtual bool SendSessionInviteToFriends(const FUniqueNetId& LocalUserId, FName SessionName, const TArray< FUniqueNetIdRef >& Friends) override;
virtual bool GetResolvedConnectString(FName SessionName, FString& ConnectInfo, FName PortType) override;
virtual bool GetResolvedConnectString(const FOnlineSessionSearchResult& SearchResult, FName PortType, FString& ConnectInfo) override;
virtual FOnlineSessionSettings* GetSessionSettings(FName SessionName) override;
virtual FString GetVoiceChatRoomName(int32 LocalUserNum, const FName& SessionName) override;
virtual bool RegisterPlayer(FName SessionName, const FUniqueNetId& PlayerId, bool bWasInvited) override;
virtual bool RegisterPlayers(FName SessionName, const TArray< FUniqueNetIdRef >& Players, bool bWasInvited = false) override;
virtual bool UnregisterPlayer(FName SessionName, const FUniqueNetId& PlayerId) override;
virtual bool UnregisterPlayers(FName SessionName, const TArray< FUniqueNetIdRef >& Players) override;
virtual void RegisterLocalPlayer(const FUniqueNetId& PlayerId, FName SessionName, const FOnRegisterLocalPlayerCompleteDelegate& Delegate) override;
virtual void UnregisterLocalPlayer(const FUniqueNetId& PlayerId, FName SessionName, const FOnUnregisterLocalPlayerCompleteDelegate& Delegate) override;
virtual int32 GetNumSessions() override;
virtual void DumpSessionState() override;
FNamedOnlineSession* GetNamedSession(FName SessionName) override;
virtual void RemoveNamedSession(FName SessionName) override;
virtual EOnlineSessionState::Type GetSessionState(FName SessionName) const override;
virtual bool HasPresenceSession() override;
virtual class FNamedOnlineSession* AddNamedSession(FName SessionName, const FOnlineSessionSettings& SessionSettings) override;
virtual class FNamedOnlineSession* AddNamedSession(FName SessionName, const FOnlineSession& Session) override;
// ~IOnlineSession Interface
PACKAGE_SCOPE:
FOnlineSessionEOSPlus(FOnlineSubsystemEOSPlus* InSubsystem);
/** Global callbacks that we'll need to broadcast back out */
void OnSessionUserInviteAcceptedBase(const bool bWasSuccessful, const int32 ControllerId, FUniqueNetIdPtr UserId, const FOnlineSessionSearchResult& InviteResult);
void OnSessionUserInviteAcceptedEOS(const bool bWasSuccessful, const int32 ControllerId, FUniqueNetIdPtr UserId, const FOnlineSessionSearchResult& InviteResult);
void OnSessionInviteReceivedBase(const FUniqueNetId& UserId, const FUniqueNetId& FromId, const FString& AppId, const FOnlineSessionSearchResult& InviteResult);
void OnSessionInviteReceivedEOS(const FUniqueNetId& UserId, const FUniqueNetId& FromId, const FString& AppId, const FOnlineSessionSearchResult& InviteResult);
void OnSessionFailure(const FUniqueNetId& Player, ESessionFailure::Type Failure);
FDelegateHandle OnCreateSessionCompleteDelegateHandleEOS;
void OnCreateSessionComplete(FName SessionName, bool bWasSuccessful);
void OnStartSessionComplete(FName SessionName, bool bWasSuccessful);
void OnUpdateSessionComplete(FName SessionName, bool bWasSuccessful);
void OnEndSessionComplete(FName SessionName, bool bWasSuccessful);
void OnFindSessionsComplete(bool bWasSuccessful);
void OnCancelFindSessionsComplete(bool bWasSuccessful);
void OnPingSearchResultsComplete(bool bWasSuccessful);
void OnJoinSessionComplete(FName SessionName, EOnJoinSessionCompleteResult::Type JoinResult);
void OnFindFriendSessionComplete(int32 LocalPlayerNum, bool bWasSuccessful, const TArray<FOnlineSessionSearchResult>& Results);
FUniqueNetIdEOSPlusPtr GetNetIdPlus(const FString& SourceId);
FUniqueNetIdPtr GetBaseNetId(const FString& SourceId);
FUniqueNetIdPtr GetEOSNetId(const FString& SourceId);
TArray<FUniqueNetIdRef> GetBaseNetIds(const TArray<FUniqueNetIdRef>& Players);
TArray<FUniqueNetIdRef> GetEOSNetIds(const TArray<FUniqueNetIdRef>& Players);
/** Support for platform session invitations, which we delay until login completion */
void OnLoginComplete(int32 LocalUserNum, bool bWasSuccessful, const FUniqueNetId& UserId, const FString& Error);
TUniqueNetIdMap<TSharedPtr<FOnlineSessionSearchResult>> PendingInviteResultsPerUser;
/** Reference to the owning EOS plus subsystem */
FOnlineSubsystemEOSPlus* EOSPlus;
bool bUseEOSSessions;
/** Critical sections for thread safe operation of session lists */
mutable FCriticalSection SessionLock;
/** Current session settings */
TArray<FNamedOnlineSession> Sessions;
IOnlineSessionPtr BaseSessionInterface;
IOnlineSessionPtr EOSSessionInterface;
TUniqueNetIdMap<TSharedRef<FOnlineSessionSearch>> CachedSearchSettingsPerSearchingUser;
};
typedef TSharedPtr<FOnlineSessionEOSPlus, ESPMode::ThreadSafe> FOnlineSessionEOSPlusPtr;