Files
UnrealEngine/Engine/Plugins/Online/OnlineSubsystemApple/Source/OnlineSubsystemApple.Build.cs
2025-05-18 13:04:45 +08:00

44 lines
1.3 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using EpicGames.Core;
using UnrealBuildTool;
public class OnlineSubsystemApple : ModuleRules
{
bool bSignInWithAppleSupported = false;
public OnlineSubsystemApple(ReadOnlyTargetRules Target) : base(Target)
{
PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
if (Target.IsInPlatformGroup(UnrealPlatformGroup.IOS))
{
ConfigHierarchy PlatformGameConfig = ConfigCache.ReadHierarchy(ConfigHierarchyType.Engine, DirectoryReference.FromFile(Target.ProjectFile), UnrealTargetPlatform.IOS);
PlatformGameConfig.GetBool("/Script/IOSRuntimeSettings.IOSRuntimeSettings", "bEnableSignInWithAppleSupport", out bSignInWithAppleSupported);
}
else if (Target.Platform == UnrealTargetPlatform.Mac)
{
// TODO: Mark.Fitt enable Mac support
}
PublicDefinitions.Add("ONLINESUBSYSTEMAPPLE_PACKAGE=1");
PublicDefinitions.Add("ONLINESUBSYSTEMAPPLE_IDENTITY_ENABLE_SIWA=" + (bSignInWithAppleSupported ? "1" : "0"));
PrivateDependencyModuleNames.AddRange(
new string[] {
"Core",
"CoreUObject",
"Engine",
"OnlineSubsystem",
});
if (Target.IsInPlatformGroup(UnrealPlatformGroup.Apple))
{
if (bSignInWithAppleSupported)
{
PublicWeakFrameworks.Add("AuthenticationServices");
}
}
}
}