Files
UnrealEngine/Engine/Plugins/Online/OnlineSubsystem/Source/OnlineSubsystem.Build.cs
2025-05-18 13:04:45 +08:00

43 lines
898 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using System.IO;
using UnrealBuildTool;
public class OnlineSubsystem : ModuleRules
{
public OnlineSubsystem(ReadOnlyTargetRules Target) : base(Target)
{
PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
// Required for Test cpp files in OnlineSubsystemMcp
PublicIncludePaths.Add(Path.Join(ModuleDirectory, "Test"));
PublicDependencyModuleNames.AddRange(
new string[] {
"Json",
"CoreOnline",
"OnlineBase",
"SignalProcessing"
}
);
PublicIncludePathModuleNames.AddRange(
new string[] {
"CoreOnline",
}
);
PublicDefinitions.Add("ONLINESUBSYSTEM_PACKAGE=1");
PublicDefinitions.Add("DEBUG_LAN_BEACON=0");
// OnlineSubsystem cannot depend on Engine!
PrivateDependencyModuleNames.AddRange(
new string[] {
"Core",
"CoreUObject",
"JsonUtilities",
}
);
}
}