43 lines
898 B
C#
43 lines
898 B
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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using System.IO;
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using UnrealBuildTool;
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public class OnlineSubsystem : ModuleRules
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{
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public OnlineSubsystem(ReadOnlyTargetRules Target) : base(Target)
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{
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PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
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// Required for Test cpp files in OnlineSubsystemMcp
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PublicIncludePaths.Add(Path.Join(ModuleDirectory, "Test"));
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PublicDependencyModuleNames.AddRange(
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new string[] {
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"Json",
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"CoreOnline",
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"OnlineBase",
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"SignalProcessing"
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}
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);
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PublicIncludePathModuleNames.AddRange(
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new string[] {
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"CoreOnline",
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}
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);
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PublicDefinitions.Add("ONLINESUBSYSTEM_PACKAGE=1");
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PublicDefinitions.Add("DEBUG_LAN_BEACON=0");
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// OnlineSubsystem cannot depend on Engine!
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PrivateDependencyModuleNames.AddRange(
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new string[] {
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"Core",
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"CoreUObject",
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"JsonUtilities",
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}
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);
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}
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}
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