Files
UnrealEngine/Engine/Plugins/Online/OnlineFramework/Source/Qos/Qos.Build.cs
2025-05-18 13:04:45 +08:00

44 lines
737 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class Qos : ModuleRules
{
public Qos(ReadOnlyTargetRules Target) : base(Target)
{
PrivateDefinitions.Add("QOS_PACKAGE=1");
PrivateDependencyModuleNames.AddRange(
new string[] {
"Core",
"CoreUObject",
"Engine",
"Json",
"Icmp",
"OnlineSubsystem",
"OnlineSubsystemUtils"
}
);
DynamicallyLoadedModuleNames.AddRange(
new string[] {
"Analytics",
"AnalyticsET"
}
);
PrivateIncludePathModuleNames.AddRange(
new string[] {
"Analytics"
}
);
if (Target.Platform == UnrealTargetPlatform.Win64)
{
}
else if (Target.Platform == UnrealTargetPlatform.Mac)
{
}
}
}