90 lines
2.1 KiB
C++
90 lines
2.1 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "OnlineSubsystemIOSModule.h"
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#include "HttpModule.h"
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#include "OnlineSubsystem.h"
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#include "OnlineSubsystemIOS.h"
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IMPLEMENT_MODULE( FOnlineSubsystemIOSModule, OnlineSubsystemIOS );
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/**
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* Class responsible for creating instance(s) of the subsystem
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*/
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class FOnlineFactoryIOS : public IOnlineFactory
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{
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private:
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/** Single instantiation of the IOS interface */
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static FOnlineSubsystemIOSPtr IOSSingleton;
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virtual void DestroySubsystem()
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{
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if (IOSSingleton.IsValid())
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{
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IOSSingleton->Shutdown();
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IOSSingleton = NULL;
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}
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}
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public:
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FOnlineFactoryIOS() {}
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virtual ~FOnlineFactoryIOS()
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{
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DestroySubsystem();
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}
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virtual IOnlineSubsystemPtr CreateSubsystem(FName InstanceName)
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{
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if (!IOSSingleton.IsValid())
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{
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IOSSingleton = MakeShared<FOnlineSubsystemIOS, ESPMode::ThreadSafe>(InstanceName);
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if (IOSSingleton->IsEnabled())
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{
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if(!IOSSingleton->Init())
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{
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UE_LOG_ONLINE(Warning, TEXT("FOnlineSubsystemIOSModule failed to initialize!"));
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DestroySubsystem();
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}
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}
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else
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{
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UE_LOG_ONLINE(Warning, TEXT("FOnlineSubsystemIOSModule was disabled"));
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DestroySubsystem();
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}
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return IOSSingleton;
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}
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UE_LOG_ONLINE(Warning, TEXT("Can't create more than one instance of IOS online subsystem!"));
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return NULL;
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}
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};
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FOnlineSubsystemIOSPtr FOnlineFactoryIOS::IOSSingleton = NULL;
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void FOnlineSubsystemIOSModule::StartupModule()
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{
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SCOPED_BOOT_TIMING("FOnlineSubsystemIOSModule::StartupModule");
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UE_LOG_ONLINE(Display, TEXT("FOnlineSubsystemIOSModule::StartupModule()"));
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FHttpModule::Get();
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IOSFactory = new FOnlineFactoryIOS();
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// Create and register our singleton factory with the main online subsystem for easy access
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FOnlineSubsystemModule& OSS = FModuleManager::GetModuleChecked<FOnlineSubsystemModule>("OnlineSubsystem");
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OSS.RegisterPlatformService(IOS_SUBSYSTEM, IOSFactory);
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}
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void FOnlineSubsystemIOSModule::ShutdownModule()
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{
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UE_LOG_ONLINE(Display, TEXT("FOnlineSubsystemIOSModule::ShutdownModule()"));
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delete IOSFactory;
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IOSFactory = NULL;
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}
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