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UnrealEngine/Engine/Plugins/Mutable/Source/MutableTools/Public/MuT/NodeObject.h
2025-05-18 13:04:45 +08:00

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943 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "HAL/Platform.h"
#include "MuR/Ptr.h"
#include "MuR/RefCounted.h"
#include "MuT/Node.h"
namespace mu
{
/** Base class for any node that outputs an object. */
class MUTABLETOOLS_API NodeObject : public Node
{
public:
// Node Interface
virtual const FNodeType* GetType() const override { return &StaticType; }
static const FNodeType* GetStaticType() { return &StaticType; }
// Own interface
//! Get the name of the object.
virtual const FString& GetName() const = 0;
//! Set the name of the object.
virtual void SetName( const FString& ) = 0;
//! Get the uid of the object.
virtual const FString& GetUid() const = 0;
//! Set the uid of the object.
virtual void SetUid( const FString& ) = 0;
protected:
/** Forbidden. Manage with the Ptr<> template. */
inline ~NodeObject() {}
private:
static FNodeType StaticType;
};
}