43 lines
815 B
C++
43 lines
815 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "MuR/Ptr.h"
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#include "MuR/RefCounted.h"
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#include "MuT/Node.h"
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#include "MuT/NodeImage.h"
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#include "MuT/NodeColour.h"
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#include "MuR/Image.h"
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namespace mu
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{
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/** Node that multiplies the colors of an image, channel by channel. */
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class MUTABLETOOLS_API NodeImagePlainColour : public NodeImage
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{
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public:
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Ptr<NodeColour> Colour;
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int32 SizeX = 4;
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int32 SizeY = 4;
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EImageFormat Format = EImageFormat::RGBA_UByte;
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public:
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// Node Interface
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virtual const FNodeType* GetType() const override { return &StaticType; }
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static const FNodeType* GetStaticType() { return &StaticType; }
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protected:
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/** Forbidden. Manage with the Ptr<> template. */
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~NodeImagePlainColour() {}
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private:
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static FNodeType StaticType;
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};
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}
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