Files
UnrealEngine/Engine/Plugins/Mutable/Source/MutableTools/Public/MuT/NodeImagePlainColour.h
2025-05-18 13:04:45 +08:00

43 lines
815 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "MuR/Ptr.h"
#include "MuR/RefCounted.h"
#include "MuT/Node.h"
#include "MuT/NodeImage.h"
#include "MuT/NodeColour.h"
#include "MuR/Image.h"
namespace mu
{
/** Node that multiplies the colors of an image, channel by channel. */
class MUTABLETOOLS_API NodeImagePlainColour : public NodeImage
{
public:
Ptr<NodeColour> Colour;
int32 SizeX = 4;
int32 SizeY = 4;
EImageFormat Format = EImageFormat::RGBA_UByte;
public:
// Node Interface
virtual const FNodeType* GetType() const override { return &StaticType; }
static const FNodeType* GetStaticType() { return &StaticType; }
protected:
/** Forbidden. Manage with the Ptr<> template. */
~NodeImagePlainColour() {}
private:
static FNodeType StaticType;
};
}