51 lines
1.4 KiB
C++
51 lines
1.4 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "HAL/Platform.h"
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#include "MuR/Operations.h"
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#include "MuR/Ptr.h"
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#include "MuT/AST.h"
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namespace mu
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{
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struct FProgram;
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/** Remove a list of mesh fragments with a condition from a source mesh. */
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class ASTOpMeshRemoveMask final : public ASTOp
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{
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public:
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//! Source mesh to remove from.
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ASTChild source;
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//! Pairs of remove candidates: condition + mesh to remove
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TArray< TPair<ASTChild, ASTChild> > removes;
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/** Strategy to decide when to cull a face. */
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EFaceCullStrategy FaceCullStrategy = EFaceCullStrategy::AllVerticesCulled;
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public:
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ASTOpMeshRemoveMask();
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ASTOpMeshRemoveMask(const ASTOpMeshRemoveMask&) = delete;
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~ASTOpMeshRemoveMask() override;
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// ASTOp interface
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EOpType GetOpType() const override { return EOpType::ME_REMOVEMASK; }
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uint64 Hash() const override;
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void ForEachChild(const TFunctionRef<void(ASTChild&)>) override;
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bool IsEqual(const ASTOp& otherUntyped) const override;
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Ptr<ASTOp> Clone(MapChildFuncRef mapChild) const override;
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void Link(FProgram& program, FLinkerOptions*) override;
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Ptr<ASTOp> OptimiseSink(const FModelOptimizationOptions&, FOptimizeSinkContext&) const override;
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virtual FSourceDataDescriptor GetSourceDataDescriptor(FGetSourceDataDescriptorContext*) const override;
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// Own interface
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void AddRemove(const Ptr<ASTOp>& condition, const Ptr<ASTOp>& mask);
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};
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}
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